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Poser bvh motions
Poser bvh motions













poser bvh motions

This opens a dialog box that shows us the list of "meshes" available to join. In the drop-down menu I select "Attach to Mesh". We select the skeleton and the object properties palette changes. When the figure and the skeleton are perfectly aligned, we must join them to allow the figure to follow the animation of the Skeleton. I will continue investigate and try to improve this part of the tutorial. Possibly there is a more exact way of realizing this process. Now, with "command" key pressed (mac), move the figure down to match the Skeleton without moving the origin center.Ĭhange to left view, and do the same operation, moving the figure (left or right) to adjust in the Z axis without moving origin center.

poser bvh motions

Once scaled, we have to recenter the origin point of the figure, then from "Object properties" move to 0,0,0. This one is the most laborious part of the process, due to the fact that if the sizes do not match well and the position of both is not the same, we will have poor results when joining both elements. Now scale the figure up to fit to the size of the skeleton and then move the figure onto the skeleton. Now is ready to join with the mesh figure. Move the skeleton to Reset Pose (0,0,0 in world coordinates). With skeleton selected, in Object Properties, chose "Move to Reset Pose". Save the file (example name: "SidneyG2-ResetPose.pz3). Create a new figure (I use SidneyG2 with some clothes). Launch Poser (I use Poser 7, but you can use other version). POSER: 1 - Create figure in Poser (I assume that the user has Poser's knowledge). 9 - Copy & Paste Skeleton with animation.8 - Open the file in CX 5.5 or hi (better CX6).

poser bvh motions

7 - Create new document and import figure.6 - Import BVH file in Strata CX 5.1 & Save.2 - Export figure in OBJ or COLLADA format.* The possibility of importing BVH files with the version CX 5.1 only is available for the present time for Strata Betatesters. I expect to be able to update this tutorial with some improvement soon. Since I am not an expert in figures animation, I have still some doubts that to solve. I am lookin for the way of simplifying someone of the steps, and especially to find a more exact way of fitting the size of the figure to the size of the Skeleton. The tutorial explains a way of doing it, but possibly there exist other ways of being able to realize this. Tutorial step by step to export figures and animations from Poser, to import in Strata CX. Import & animate Poser figures in Strata - step by step















Poser bvh motions